7 March 2019

can’t see the prims for the mesh

One could choose to be prim and proper, or one could choose to be a complete mesh
In two world and in two minds it’s sometimes hard to reconcile one within the other or one without. While some have chose the latter to go mesh in toto, clothes, skin and shape and who knows probably mind, though what a mesh-mind is like is something far to tangled to contemplate, while others retain the old school tie, so to speak, 100 % prim, and also quite possibly in mind too. Then there are those who mix-and-match, pick-and-choose, bits of this and bits of that and try and make them fit which is tricky as mesh and prims are rarely made to meet each other’s eye. So, a little tinkering and cheating is required to make an almost seamless join.
Primmers may choose to keep their skin and shape while choosing mostly mesh clothes, sometimes making a bit of a mesh-mash but with careful stitching can usually be made to seem organic and natural. Meanwhile meshers don’t have this dilemma and just go all-in mesh-mad even with their heads. Now there’s a tricky thing, a mesh body with a prim, or what I’d call normal, head but as long as you tone your skin just right it’s not insurmountable. Especially that still mesh heads come with few variations and you can end up looking like a hundred or a thousand others: a world of doppelgangers!
Of course some mesh clothes and bits and bobs are made to fit prim bodies and just as well as even mesh bodies are slippery things and finding the right mesh clothes to even vaguely fit is a humongously uninviting challenge.
Now, to mesh hair, which is debatable at best insofar as does it really work as well as prim hair? The jury’s out probably and no one likes their hair to be dissed. But, mesh hair works best when short and only certain long or medium styles look halfway decent with so many looking ill-fitting, clumsy, clunky and clompy, if any hair can be either of those things It does have a habit of looking like it’s been glued down with tons of hairspray, being that it doesn’t actually move. This is partly solved when mesh is mixed with some prim to give it some flexi, and a flyaway touch when moving, perhaps a more natural look and probably feel, after all we all feel, even in Second Life.
The biggest problem for mesh is we all have different computers with different computing power and mesh, as opposed to prims, needs lots, and I mean lots! Otherwise you wind up surrounded by two-dimensional coloured human shapes or even more disturbing, distorted clothing gone awry sometimes absolutely massive unable to resolve in your screen because basically they are over-scripted, and you’re under-powered. So SL can seem even more alien than it usually is with a plethora of mishapes (or meshapes) because mesh needs more than most of us SL’ers have.
This problem doesn’t happen with prims and the now largely left behind sculpties never really sat too comfortably being they weren’t actually the shape they appeared and were in-disguised, invisible massive blocks that you either kept bumping into or walking through which made you think you had some superpower, and made a mockery of walls, making them pretty much superfluous along with everything else that was supposed to be a solid object. It could look good but interacting with it was impossible. Prims are undoubtedly the most screen and computer-friendly, the sculpt too in that sense but not very interactive-friendly, with mesh being proper memory-gobblers, slow to resolve and can sometimes go hugely mental, hence, not so screen and computer-friendly. Unless you’re an evil genius with the most powerful computer in the world stealing everyone else’s computing power! Mwahahahahahahaha!
Of course, if you’re not into SL you won’t have a clue what I’m talking about and think I’m just making it all up or talking on tongues. So, just take my word for it: there’s mesh, there’s prims, and sometimes there’s sculpties and they all go together like a blind-date gone wrong, when all the two parties can’t wait to do is politely make ones excuses and leave.

ps…. prims are ‘primitives’, visual 3D object with predefined parameter used as the building blocks in SL to make basically everything lok and interact the way they do.
pps…. can’t be bothered to define anything else LOL.
© Anan Eebus 2019