It can be so easy to take for granted and become blasé
to the virtual worlds in which some of us choose to while away some of our
hours.
Of course they aren’t real as such, though they are
just as real as anything else just they aren’t the real world in which we wake
up at the start of every day and drift to sleep at the end, but they are
real. They are real imaginations brought
to life in the same way as words in a book or drawings on a page or paintings
on a canvas are, it’s just that these are done using the tools of codes and
pixels. People are so ready to accept a
digital photograph taken with their phones and yet can’t see that these other
worlds are imaged in pretty much the same way.
There are differences obviously but they do allow for
something we can’t do outside our own heads normally, and that’s to interact
with still-life, as though with a piece of artwork, in a sort of tangible
way. Not tangible as in tactile but
insofar as one can ‘touch’ a world
normally closed to us with our minds in a way that takes us one step beyond
just imagining and provides a bridge that wasn’t there before; a place to be,
to stand, to exist between worlds, a kind of insatiable limbo.
As these worlds have grown more and more sophisticated
in their 3D-modelling and the degree with which one can interact it’s been
incredible to look back and be surprised at how what we now see as so basic and
simplistic has progressed, albeit still with so many limitations and
frustrations at what can’t be done. Nevertheless what people, creators, manage
to achieve despite such limitations has produced a plethora of the weird and
wonderful, wacky and wayward, just as any artists does by letting their
imagination master the medium at hand.
For a writer it’s a pen, for a painter it’s a brush, for an inworld
avatar it’s a mouse and keyboard. The principals are the same it’s just this
latter artisan and related aren’t as yet given their due in the world outside
these realms.
You see, not only are these creators creating worlds
within worlds they are also sculpting in some cases entire cultures, with their
own histories, timelines, mores, traditions, even in some cases languages. But what I’m talking about mostly here is some
of the most inventive and immersive of inworld environments: landscapes,
seascapes, skyscapes, alienscapes, fantasyscapes, futurescapes, spacescapes.
All of which I could call e-scapes,
as in not just electronic landscapes but
also in the sense of ‘escape’, a place far removed from our real, physical
world with all it that goes with it, good, bad and downright ugly things. Inworld there’s no illness, there’s no death,
no worries unless you make them for yourself.
I’m not naïve though, I do understand I’m painting
quite a rosy picture here of something that is essentially just seen as a game,
a toy, a frivolous and hedonistic pursuit, as such an utter waste of time and
merely wishing one’s life away. It’s no Utopia, no nirvana, no moksha or
heavenly realm (though you could build
any of these if you wanted), and some people do have a habit of invariably
bringing their real world prejudices, angsts,
fears and narrow-mindedness into these spaces, havens, but that’s their choice
and they rarely last long. These worlds
aren’t to blame for people like that, they exist anyway and in the real world
we have to put up with them all the time.
I think today I must be feeling particularly giving,
so who knows, on another day I might just remember how one of these worlds
almost buried me in so much ugly stuff, but again, that was down to people
being people. But I dug my way out and
learned how to leave that for the real world and keep this one free of niggles,
mostly.
Obviously there are rules and such, but that’s no
different from anywhere. Not only isn’t
is a Utopia nor is it Anarchia, for
better or worse. But still I find myself
visiting, spending time, discovering yet another amazing creation born of someone’s
incredible skill and imaginings and appreciated the sheer amount of time, work,
learning, patience and understanding that’s gone into it, sometimes just for
the sheer pleasure or artistry, and where I, me, myself and I, simply at the
end of a day escape into the e-scape.
© Emma Calder/ Anan Eebus
© Emma Calder/ Anan Eebus
Each world, each land, each bit, each individual prim. They all count as a collective soul. A living, breathing machine Of course it will have the bad cogs in it as all machines do. Look past those clogged, does cogs, and into the bright, new future!
ReplyDeletenicely put William, thank u :) x
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